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Features

New in 2.2

What Users Say

Included Layouts

 

TrainPlayer brings to life the wonderful layouts from Linn Westcott's classic 101 Track Plans for Model Railroaders.  We overlay Linn's artwork with a network of electronically-built rails, provide it with an infinite supply of customizable rolling stock, and hand you the controls.  Rotate the speed dial a few degrees and watch as a train chuffs to life and rolls out of the yard.


 

Build trains to suit the railroad's needs, and run as many as you can manage.  Use the control panel or toolbar buttons to operate each train --- set the speed and direction, sound the horn as you roar through town.  Set out and pick up cars with realistic coupling and uncoupling.  Throw switches by clicking, or let the train throw them automatically as it barrels through.  Click a turntable and watch it rotate into position.

The way to appreciate a great track plan is to operate it.


Features

The TrainPlayer Control Panel

The control panel in TrainPlayer 2 has all the features of version 1, along with some really handy new ones, in a stylish new brass-and-walnut case.  Once you've rotated the shiny new knob, you'll never look back.

The new control panel was custom designed for TrainPlayer by Rick Fernandez of creativeblox.


Yard Mode

Yard sessions are easier than ever in TrainPlayer 2!  When you're operating in "yard mode," rotating the speed dial controls both the speed and the direction.  Thanks to our users for suggesting this handy feature.

To use Yard Mode:

  1. Rotate the speed knob counterclockwise, so it goes past the zero point at around 7:00.
  2. The train stops and reverses direction.  Train speed remains zero until you rotate past the Stop button at 6:00.
  3. Continue to rotate counterclockwise.  The train speed increases in the usual way -- slowly at first -- as the train moves in reverse.  You can rotate all the way around to maximum reverse speed at the 7:00 position.
  4. While yard mode is in effect, the Stop button flashes, and a yellow Y appears in the upper right of the control panel.

Upcoming Switch

Switching is easier than ever in TrainPlayer 2!  As you drive, the program knows what switch is coming up next along your direction of travel, whether an inch or a mile away, and makes it easy to see and throw. 

When the Switch Window is on display, it automatically shows a close-up of the upcoming switch, while a red frame highlights it on the layout:

To throw the upcoming switch, press the space bar.  This works whether or not the switch window is on display.

The upcoming switch changes whenever the train (a) passes over a switch or (b) reverses direction.  The switch window automatically updates at those events (or not; see note below), as well as whenever you position the mouse cursor over a different switch on the layout.


Train Control Window

Uncoupling is easier than ever in TrainPlayer 2!  One key is the new "uncoupling pin" in the train control window, which shows where the next uncouple (or add car, or paste) will occur.

The uncoupling pin is a tall orange spike in the train control window.  Its position indicates where:

  • the train will separate when you uncouple.  To uncouple, click the Uncouple button on the control panel, choose Uncouple from one of the Train menus, or press Ctrl-U.  These actions have no effect if the pin is in front of or behind the train.
     
  • car(s) will be inserted when you add or paste.  To add a car, click an icon on the Cars toolbar, or choose Add Car from a Train menu.  To paste, choose Paste from the Edit menu, or press Ctrl-V.  These actions work with the pin in any position.

If the train is too long to fit in the window, there are several ways you can scroll a different part into view:

  • Click one of the scroller buttons.  Click the right button to move the train to the left (it's the window that moves right), and vice versa.  A button is dimmed when you cannot scroll further in that direction.
     
  • Press and hold a scroller button.  The scroll repeats automatically.
     
  • Press an arrow key.  This moves the uncoupling pin to the edge of the window, then scrolls the train.
     
  • Select a car.  If the selected car is not visible, the train scrolls automatically until it is.

Car Top Patterns

Top-down train views are more interesting in TrainPlayer 2!  Images are now shown on all the standard TrainPlayer car types.

For now, these images are hard-coded and cannot be edited.  They can be dispensed with altogether by unchecking the new option "Show car-top images" in the Settings tab of the Options dialog.  This feature is not available on Windows 98 or ME.


Train Tree

The Train Tree is a standard Windows tree control useful for surveying and navigating your rolling stock. For example:

The Jersey Valley Central has four trains: two freights and two strings of boxcars.  Click one to:

  • Select a train and/or car.  If you click a train name, it selects the train and makes it active.  If you click a car name, it selects both the train and the car.
     
  • Choose an action from the context menu.  Right-click a car name in the tree to bring up the context menu, so you can edit the collection of cars and trains.

Nicer Turns

Cars have two trucks, with a wheelbase 2/3 the car length.  So when a car enters a siding or navigates a bend, it looks right as it goes through the turn.

The Simulated Hand

Having trouble driving that train where it needs to be?  Use the tested model railroader's solution: lift it off the track and put it elsewhere!  In TrainPlayer, this takes the form of a popup command, Place Train Here.  Right-click a track segment, choose Place Train Here, and the selected train jumps onto the indicated track.

 


Scheduling  

TrainPlayer offers an innovative package of features for developing operating schedules. It gives you a railroad clock which runs at scale speed, a set of enhanced layouts with invisible stations defined on them, and a new schedule window showing arrivals and departures at the stations.  Like this:

You set up your railroad ready to begin its daily operation, start the clock, and proceed to drive your daily routes.  At the end of the day, you have a schedule you can print out and hang on the wall.

The clock is like the one in your railroad room: it runs at the speed of your choice (by default, six times normal speed) and starts the day at the time you set (default: before sunup).  The schedule window keeps a running record of train movements in schedule-style format; its contents can be copied and pasted into Notepad or Excel.  Both windows are dockable and resizable, and all data is retained when you save a layout.  The stations are regions or points on the track defined at the factory: to see where they are, use View > Stations.

Even if you don't care to generate operating schedules, you still see notices of train movement on the status bar, which we think adds to the operating fun.  Let us know if you agree.

If you work with switch lists, you may want to try the command Show Car IDs on the Train menu.  This displays a unique TrainPlayer-generated number on top of each car, as shown in this screen shot.  Use these numbers in your switch lists -- they don't change or disappear as you move cars on and off the layout.  (Thanks to Dave Smith for suggesting this feature.)


Record/Playback

TrainPlayer takes the tedium out of difficult operations!  Click Record, run through the operation sequence, click Stop, save, the file, and you'll never have to do it again.  You can play back the operation automatically, and let the railroad run itself.

TrainPlayer has a Recording toolbar with four buttons:
  • Record: start or stop recording, and show status -- red when recording, green when playing back
  • Rewind: reset recording and train to the starting point
  • Stop: stop recording or playing
  • Play: play prerecorded sequence from the beginning

Each train has its own recording, and all are saved when you save the layout. You can play back the recording of one train while you're driving another.

What this leads to: the virtual operating session!  Let TrainPlayer play the role of your Friday-night gang, operating the yards and the main line automatically while you service the branch.  Or, work out a difficult sequence and e-mail it to your club as a sort of training video.


Layout featuresLinked layouts

Special new track lets you drive from one layout right onto another!  Pick any stub or siding, specify a target layout, drive off the siding, and poof! the scene changes and you are running the same train in a different world.  Great for connections between multi-level layouts, N-Trak modules, or just cruising randomly through the 101.

In TrackLayer, you just right-click a track section and choose Link to Layout..., then navigate to another layout file or choose one of the open windows on the screen.  Whan the train reaches the end of the indicated section, it will automatically jump to the target layout and continue on its way.  You can specify where on the target you want it to land by doing a similar link operation from that layout.

Acceleration / Deceleration

Turn the dial and chuff gradually up to speed, or hit Stop and coast into the station.  Choose the acceleration factor under File Preferences, Operation tab.

Track Properties

New in 2.17:  Now you can check curve radii on your plan or any published plan!  Right-click a track section, curve, circle, or turntable, choose Properties, and you get a little dialog giving track length and radius, in your choice of units , as shown at right.

Thanks to Ron Tindall for requesting this feature.


What Users Are Saying About TrainPlayer

Ron Colby:  I bought TrainPlayer after I saw your ad in Model Railroader earlier this year. It was so good that I then bought TrackLayer. In my fifty years of model railroading I have never seen anything as great as your programs. They have been a joy to use and play with. I have used TrackLayer to prepare some moderately advanced layouts and they have worked perfectly. The ability to go from one layout to another is excellent.

Ed Avetta:  This afternoon my wife is off to her duplicate bridge club, which leaves me all alone, so that means that the Hungry Horse is going to see some traffic!

Jim Battista: I received the CD for Trainplayer-Tracklayer, and following your instructions, I installed it on my son's computer. It works great!! All layouts are available as well as the Track Layer program. I want to express my thanks for your great support over the past few days. You promptly answered all my questions and gave out good instructions. I hope you will have success in your future programs, hopefully more Trainplayer/Tracklayer enhancements. Feel free to use this commendation.  [Thanks, Jim, we did!]

Drew Kiely:  I got so excited with the demo, ... I played with this thing until my wife came down to get me at 1:30 this morning, then woke up at 7 and started again!

Phil Scandura (from January 2006 Model Railroad News):  “Wow! This is really cool!” I must have used those exact words at least a dozen times while playing with TrainPlayer (okay, maybe two dozen). This is a really fun software package, well implemented, well documented, and intuitive to use....TrainPlayer provides the ability to both play and operate your layout quickly and easily, with virtually no learning curve.

Paul Omilian:  Saw the TrainPlayer review in Model Railroader News January edition today. Excellent review for an excellent program!

Ron Eberhardt:  I'm trying your demo of Trainplayer and am throughly enjoying it - I've had a well worn copy of 101 Track Plans for over 40 years!

Ed Kozlowsky: A friend suggested I try your program.  I told him after playing with it for 15 minutes I was sold and bought it.  The possibilities are beginning to blossom.  If this works out the way I think it will, I might have some trouble actually building what I'm already having fun operating!

[Re: Kingfield & Kennebec]   I am thoroughly amazed that you can get the helix to work.  It really looks terrific ... I don't know how your sales are, but this program is the best thing to come along in a long time.  We need to make sure everyone knows about this!

Steve Ward:  I just downloaded your software and I love it. I was interested in building the Turtle creek and running it helps me decide. It is a great tool for someone just getting into the hobby.  Being able to run these layouts to decide which is the one for you before you commit a train load of money starting a layout that you don't like.

Eric Lundberg:  I ran some of the S&LS first level.  Remarkable!  It won't replace the octopus in the basement but I must say it's quite interesting to operate it on the computer.

Casey Sterbenz:  The more I play with things, the more I like it!

Mike O'Brien:  Just wanted to let you know how much I like your program. I just found your website today from a posting on the All-model-railroading.co.uk forum (AMR). I've downloaded the demo and the additional layouts. I've often thought how neat it would be to be able to run many of the 101 Layouts trackplans to get a better idea of how they flow and where the good and bad points are. Train Player really fills the bill for this.

William Baldwin:
I need to hint to Santa that this should show up under the tree.

Al Olsen:  This is terrific!! I just downloaded the latest version and have run it successfully. The little I know about programming, makes me stand in awe, at your being able to accomplish all this! Keep up the good work! I'm going to get my son to try this also.

Larry Blanchard:  Everyone who's tried it seems to like it - you must be getting it right :-). Keep it up.

Bill Kaiser:  Overall, it's a fun program and nicely done and easy to use and figure out. I'm an experienced DOS programmer, and am finally getting into Windows programming, so I'm impressed with what you've done.

Mike Tennent:  You've done a great job. The interface is intuitive and simple, (I jumped right in and ran a few trains before looking at the docs) and it's fun to play.

Steve Daly:  I downloaded and installed your Demo program just a little while ago. I love it!!!  It captures the feel of the layouts of my youth. I loved the operational side of the hobby then and still enjoy the demands of switching and dispatching today. Your Player is exactly what I have been yearning for since I first set up MSTS. No more dull, hour-long hauls to the next siding, no more brain-teasing examinations of myopic yard scenes in order to find the correct turnout. And, it has the "top-down" view that I enjoyed with my first tabletop layout. I can see it all, estimate times, plan moves, and enjoy the whole session in a compact package.

I am also pleased that you are going to include the routes from "101 Track Plans". I am very familiar with them. I keep the book handy as I dream about the days when my three little girls are old enough to help me (rather than demolish things). Your application allows me to enjoy the hobby now without the fear of losing any of my equipment to toddlers' accidents.

Specific features that I like are the use of familiar layouts and hobby-wide standards of layout diagram, "top-down" view, user-friendly turnout operation, control from the mouse rather than the keyboard, with intuitive control display on the control panel.

I will be spending a lot of time testing the various layouts that you have already uploaded. I hope to have a chance to provide some more feedback in the near future, but for now...Keep up the good work !!!

J K Neus:  Someone posted the link on rec.models.railroad, so went out and took a look. Downloaded the demo and after playing for about an hour or so, bought a copy! So now after about 30 years I've finally got to "run" a train on the Pittsburgh, Midvale & Ironton RR (#10). Great work.

David Smith:  I haven’t downloaded Trainplayer here at work but intend to do so when I get home. From the looks of it, all I can say “What a great idea!”

I have been using RR-Track design software since almost the beginning and have, of course, paid for numerous upgrades. I asked the owner about the ability to run trains on the layouts I designed in order to see how the design translates into play value. His answer was that it would be very difficult to build this into the current product.

Now I have Trainz and MS-Train Simulator but find them laborious to use and to get working properly.

Thus, your software seems to be geared JUST to the model railroader who wants to operate a model railroad! No grandiose scenery or “real time” 2 hours needed to get from point A to B. Don’t get me wrong, these features and program have their place but yours seems to be the first I have seen for model railroading.

PeteC:   Thanks for your efforts on a really fun way to run trains with an almost inexhaustible number of layouts.

See also:  What Users Are Saying About TrackLayer


 

10 Westcott layouts now included with TrainPlayer and TrackLayer Standard

Every purchase of TrainPlayer and TrackLayer includes the following selected Kalmbach layouts.  Deluxe versions include many more.  The demo version includes only those indicated.

Licensed users: if you bought TP or TL Standard prior to 2/20/06, you are entitled to additional layouts.  Click this button to download and install the entire set:
                                                                                                    Download Standard Layouts

  Turtle Creek Central

Included in demo

L10 Pittsburgh, Midvale & Ironton RR

 

L13 Elizabeth & Rahway River Ry

Included in demo

L21 Rockport & Oyster Bay RR

TrackLayer Tutorial layout...included in demo

L24 Toronto, Hamilton & Detroit RR

 

L28 Rock Island & Moline Belt Line

 

L47 Cerro Azul RR

Rotated 90 degrees from book

L53 New York, Ontario & Western RR

 

L58 Grand River Western RR

 

L84 The Wiscona Route

Included in demo



L98 Butte, Anaconda & Pacific RR

Includes both schematic and scenic versions.  When you open either one (in v 2.17), they both open -- see "window snapshots" in the readme for details